1. ESL Play Rules
The league administration has the right to decide outside or even against the rulebook in special cases to guarantee fairplay.
All players are asked to behave in a humane way towards other competitors, and to any member of the administration team; treat others as you would like to be treated. If a player is found guilty of misconduct by an administrator, they may receive penalty points. Also, teams risk league kicks, bans and expulsions from ESL competitions.
1.2.1. Insults and offensive behaviour
All insults that happen during an ESL-Match or on the ESL platform, may be punished. This includes ingame chat of the corresponding game, guestbooks, forums, Match- or News-Comments, ESL Messages, Gather-Chat, Match-Chat. Insults that happen on external messengers are not taken into account.
Penalties are no longer limited to Penalty Points and barrages, but may also contain the following depending on the incident, location and frequency of the insult:
- Penalty Points & barrages are given for incidents within ESL-Matches
- Insults or inappropriate behaviour within Comments or other options for contacting a player, will result in a Forum- & Comment ban
- Incidents in Gathers are penalized with a Gather-ban and in repeated cases with a League-Ban for the specific game
Severe incidents including, but not limited to the following points, may be punished in other ways:
- Extremist statements
- Threat of violence
- Sexual harassment
- severe insults
- pornographic linkings
These incidents can also be punished in VS-Matches. The decision is with the Admin-Staff.
The right to appeal is only with the injured.
The excessive posting of futile, annoying or offensive contributions within the ESL is considered as spamming. Spamming on the website (forums, match comments, player comments, support- and protest pages, etc) is penalized as follows:
- Written warning for the first offence
- 1 penalty point + 1 week comment ban for the second spamming incident.
- 2 penalty points + 2 week comment ban for the third spamming incident.
- 3 penalty points + 3 week comment ban for the fourth and any further spamming incidents.
The decisive factor therefore is the amount of active penalties for spamming.
1.3. Matches, competitions, meetings
In all competitions there should be a fair playing field for all players.
Every encounter, whether a Gather, ladder match or other competition must be played according to the rules until it is complete and the result on the ESL page entered, or at events the result sheet is completed. Any encounter that did not take place, should be deleted. Matches will be played only by admins to delete exceptions. Matches that did not take place will be considered fake matches and will be punished.
It is not allowed for participants to bet on matches in their own competition. Betting against yourself (in team leagues: against your own team) will get you (in team leagues: your team) disqualified and the betting player banned for at least.
1.4. Game / client
In general, all programs which are not part of the original game, including custom-data and modifications, are not allowed in any ESL game. All external voice programs are allowed (e.g. Teamspeak, Ventrilo etc.). Scripts and changes to the game’s configuration are allowed, unless they are partly or completely forbidden by the league specific rules. Programs that provide an advantage during game play (e.g. drivers that allow the removing of walls) are forbidden. Any programs that change the game itself are forbidden.
1.5. Game Coverage
The ESL reserves exclusive right to the coverage of ESL matches. This includes all forms of transmission, including IRC Bots, Shoutcast-streams, HLTV and ESL-TV Broadcasts. The ESL can assign the coverage rights of a match or of several matches to a third party or to the actual players themselves. In this case, terms and conditions would have to be arranged with the ESL management before the match.
In general, the ESL will contact any player or team if they wish to broadcast one of their matches. If no contact is made, individual players are allowed to arrange their own broadcasts. Should the game take place on a server that ESL administrators have no direct access to, it must be made sure that enough slots are available for the according clients.
1.6. Internal Texts
All texts written in either protest or support tickets, or written by the administrators to members of a certain league or tournament, cannot be published without the permission of the ESL.
The official language of this national section is English. All players should be able to communicate in English and to do so.
The attempt to deceive admins or other players with wrong or fake statements, information or data will not be tolerated.
2.2. Other unauthorized offences
Including but not limited to the abusing of bugs in the website.
These penalties are at the discretion of the responsible admin and are penalized according to severity.
All forms of cheating in ESL matches are forbidden and will be penalized by the ESL.
Players found cheating outside of the ESL may be barraged on the ESL depending on the evidence available. Note, we do not accept publicly submitted demo or screenshot evidence in these cases.
Should it become known to the ESL administrators that any form of cheating was used to the advantage of a player or a team during an ESL match, the ESL reserves the right to punish them to the full extent of the rules available. By breaking any rule a player risks being barred or completely excluded from a specific league or from all leagues. This also includes their team.
2.4. Bypassing of ESL Anticheat
The use of programs (or “hacks”) or other methods to circumvent, modify or in any way manipulate ESL Anticheat is forbidden. Any use of such programs or methods will be punished as cheating. Even testing of such programs or methods in a match not happening within the ESL will be punished.
2.5. Distribution of cheats
Contributing to the distribution of cheats in any way is not allowed on ESL. This includes but is not limited to referring to the name, website or logo of cheats anywhere on ESL, such as player profiles, team profiles, forums, comments, guest book entries, etc.
Violating this rule will be punished from a warning up to exclusion from ESL.
An ESL Account can only be created if the user is at least six years old. When registering, each player must provide an up-to-date and correct email address and it is the player’s responsibility to keep this up-to-date. To play in a ladder, a method of contact must be available and visible to all users in your player profile.
Also, the permanent residence must be chosen according to the country he/she is currently living in. Should the country differ from his/her nationality, the player can add an additional flag in the setting.
Each player in the ESL must only have one account! If a player can not access his account and then creates a new one, then he/she must write a support ticket explaining in detail the reason for not being able to access the account.
3.1.2. Nicknames, Team Names and URL Aliases
We reserve the right to edit Nicknames and/or URL aliases, if they fail to comply with the following requirements.
Nicknames/aliases are forbidden if they:
- are protected by third-party rights and the user has no written permission
- resemble or if they are identical to a brand or trademark, no matter whether it has been
registered or not
- resemble or if they are identical to a real person other than themselves
- use names of Turtle Entertainment products
- resemble or if they are identical to the names of Turtle Entertainment employees
- are nonsense
In addition to the above, any nicknames/team names/aliases that are purely commercial (e.g. product names), defamatory, pejorative, offensive, vulgar, obscene, anti-Semitic, inciting hatred, or offending against good manners are forbidden. Using alternative spelling, gibberish or wrong spelling in order to avoid the requirements mentioned above is illegal. We reserve the right to extend, change, exchange or delete these rules if necessary.
It would be nice if a player’s photo clearly shows the face of the player, for adding anything else (graphics, other people, other parts of body, etc.) please use the logo function. For anything else please use the gallery. Photos with weapons are not allowed!
A player’s country must be set to their country of residence. Deliberately faking the country of residence is punishable.
If a player’s country of residence is changed in order to avoid the Trusted (Playercard) league restriction in order to join a ladder, they will punished with 2 penalty points. The player is barred for one week. If the player does so and plays in a team match, the team will get 3 penalty points and the match is deleted.
A player’s nationality must be set to their nationality that is proven by a current passport. Deliberately faking nationality is punishable.
A team’s name does not have to be unique, but the ESL reserves the right to refuse clans with the same or similar names as a well-known clan (e.g. If you named your team “Schroet Kommando” or “Schroet Commando” etc, that would not be allowed).
Names which are restricted by law will not be accepted and will be deleted and punished with penalty points if found. Also, names which go against all forms of etiquette and good manners will not be accepted.
If a team deletes its account because of a certain amount of active penalty points and registers a new account, the penalty points will be transferred to the new account if the team rejoins the same ladder. Furthermore 1 additional penalty will be added for the attempted deception.
The logo must represent the team and have some reference to the team’s name or to the team’s short handle. Copyrighted logos, or logos which go against etiquette and good manners will not be accepted.
3.2.1. Changing team names
A team can change its name at any time. This also applies when a team is restructured.
Changing a team’s name in order to fool other teams is forbidden. Extremely long names, or consistent changing of team names is prohibited and can be punished with penalty points.
3.2.2. Team nationality
In general, during matches of ESL national sections, at all times in-game a team must have more than 50% of its players that are residing in or have the nationality of the country or countries that the national section represents.
3.2.3. Players in team
A player may only play for one team in a tournament or league. Participants in an EPS may not also play in the EAS underneath it.
In tournaments or leagues that require Premium or Trusted then only players with this status are eligible to play. In general players that are marked inactive or honorary on a team page are not eligible to play.
If a homepage is required for a tournament or league then a every player that is on the team account must also be on the homepage.
The ESL administration reserves the right to prohibit or remove teams with sponsors or partners that are solely or widely known for pornographic, drug use or other adult/mature themes and products from partaking in ESL Play events at any time.
4. Penalty points
If a player or team disregards or violates one or more of the rules of the league, this can have various consequences depending on the severity of the offence.
As a rule, the penalty points are deleted after a certain period of time. There are different clearance periods depending on the amount of points:
- 1-2 penalty points: 2 months
- 3-6 penalty points: 3 months
- 7 penalty points: 6 months
- 12 penalty points: 2 years
In addition to penalty points, players and teams may be barred (also known as frozen, locked and barraged) if they have accumulated a certain amount of penalty points:
- After obtaining 4 penalty points: 1 week barrage
- After obtaining 8 penalty points: 2 weeks barrage
- After obtaining 10 penalty points: 1 month barrage
Barred players and teams must finish playing their open matches. They cannot challenge nor be challenged. Barred players may not take part in team matches with exception of 2on2 teams.
Penalties (penalty points/barrages/bans) given on ESL subplatforms (e.g. ESL Europe, ESL America) are valid on all ESL subplatforms.
5. Participation in prize tournaments
Unless otherwise explicitly permitted, it is not allowed for employees of Turtle Entertainment, its subsidiaries or partners, or employees that are in some way connected to a respective tournament including sponsors, publishers or game developers, to participate in prize winning tournaments or qualification for prize winning tournaments.
Prize winning means any tournaments with physical (e.g. hardware) or money prizes. Those prizes will be offered under the raffle conditions, which regulates claiming and receiving prizes. Tournaments with only virtual ESL awards, such as ESL Premium or awards are exempt.
If in doubt, please contact support.
Online Play & Offline Event Qualification:
There are five (5) weekly online Events for each game in the VR Challenger League. Players can participate in an Event in the following ways:
Pre-Registration: Players can guarantee their spot in one of the weekly tournaments by registering on the ESL Play website, and checking in 15-30 minutes prior to event start. You must create an account with ESL Play to register for the weekly tournaments.
Registration: If you did not register prior to the event, and if all spots in the bracket have not been filled at check in 15 minutes prior to the start of the tournament, you can register at one of the 5 other brackets occurring at the same time. The maximum number of players per bracket is capped at 16.
Participating in online Events will earn players or teams points towards qualification in offline Events. The top 4 ranking players or teams will earn preferential seeding in offline Events. The points and prizing system is outlined in the “Scoring Structure” section of this rulebook.
During the Tournament, individuals will compete against others in their pre-set designated bracket in the videogame “The Unspoken” (the “Game”) on Oculus Rift. Each match between two players or teams will consist of three rounds, the player who wins a majority of those three in rounds in game will be declared the winner of the match. A single match will determine who advances through the single elimination bracket. Matches will take place on a predetermined map and the player is allowed to choose their class and loadout. Players will fight against their opponent in a 1-on-1 arena, and the player who wins the best of 3 rounds will win their match and advance in the bracket. Participants are responsible for understanding the Game controls and instructions. All matches will be tracked by the Game’s internal scoring and winner determination system and will be deemed the official result for all purposes of this Tournament. Competitors must be 13 years of age or older to compete.
PLAYER RULES – The Unspoken
1.1 Competitor Responsibilities
Competitors are expected to start their match as soon as the Game settings are verified and all hardware is confirmed to be working. There is no warm-up allowed.
1.2 Intentional Disconnects
If a participant intentionally disconnects from the Game and is not able to reconnect to the Game, then a loss will be given to the participant. It is at the sole discretion of the TD as to what constitutes an intentional disconnect.
1.3 Unintentional Disconnects
In the event of a Game disconnection or stoppage in Game play not caused by an individual player, it is the responsibility of both competitors to reach out to the TD for a resolution. Disconnections are not automatic grounds for a loss unless determined by an administrator or if one competitor explicitly forfeits.
If a competitor unintentionally disconnects from the Game and is not able to reconnect to the Game, then Tournament officials will determine if the Game state can be restored to a similar point. If the Game cannot be restored, then the Tournament administrator will use its judgement on how to restart the Game.
1.4 Administrator Pause
At any time during a live match, an administrator may ask a competitor to pause their Game for any reason. Competitors are expected to follow this guidance promptly and within reason.
- In-game Settings
The Game mode used will be a regular, one-versus-one player match.
2.1 Players can choose any of the five (5) provided classes: Anarchist, Kineticist, Blackjack, Drifter, or Electromancer.
- One match consists of three rounds. The player with majority round wins is the victor of the match.
- Players can choose any of the five (5) provided classes.
- Players can choose their own loadout.
- Loadouts must not contain duplicate Artifacts.
- Players can change class and loadout between tournament rounds.
- In the event of a disconnect or technical issue, subsequent rounds within the match are replayed in the one (1)-round format.
3.1 Any attempt to glitch the Game to gain an advantage is prohibited.
- Competitor Conduct
4.1 Abusive behavior, including harassment and threats, is prohibited.
4.2 Gambling, including betting on the outcome of matches, is prohibited.
4.3 Collusion is defined as any agreement among two or more Players to disadvantage other Players in the competition. Collusion between players is strictly prohibited.
Examples of collusion include, but are not limited to:
4.3.1a Any form of match-fixing.
4.3.1b Agreeing to split prize money.
- Rule Enforcement and Penalties
All participants in the Tournament will be required to uphold and observe a universal level of sportsmanship. Any unsportsmanlike action which, includes, but is not limited to: racism, profanity, rude acts, vulgar acts, acts of belligerence, and disrespect of an Sponsor representative, may be reviewed by Sponsor and is grounds for disqualification. At the discretion of Tournament administration, penalties can be assessed for violations of rules or conduct that violates the spirit of a fair competition. Penalties that can be assessed include, but are not limited to, the following:
5.1 Verbal warning
5.2 Automatic match loss
5.3 Loss of prizes.
Any accusations of unsportsmanlike conduct must be brought to the attention of the Sponsor representative immediately following the match in which the alleged action has occurred for investigation by the presiding Sponsor representative. Persons found tampering with or abusing any aspect of this Tournament, or whom a Sponsor believes to be causing malfunction, error, disruption or damage may be disqualified.
- Spirit of the Rules and Competitive Integrity
These Rules may be modified as necessary during the Tournament to add further clarity, correct errors, or address a situation that is not already contained in the rules as of the first publishing. The goal of any edits will be to ensure a fair Tournament through consistent rulings.
Eligible regions & countries
- United States of America
- United Kingdom
Offline events and qualification:
- Top 4 Points from NA ranking – Deadline: 25th September
ESL One Hamburg
- Top 4 Points from EU ranking – Deadline: 13th October
- Top 4 Points from NA ranking – Deadline: 3rd November
- Top 4 Points from EU ranking – Deadline: 15th November
- Top 4 competitors from each region based on cumulative online and offline scoring (8 in Total) – Deadline 1st February 2018
Points will be distributed for achieving a certain placement. They will be accumulated in separate EU and NA rankings until the conclusion of Dreamhack Winter. There will be no resets in the ranking until after the Grand Finals have concluded.
Qualified players for each offline event will be provided travel and accommodation to the offline competition.
Scoring structure (Online):
|Place||Points & prizes (Per Player)|
|1.||[EU] 100 Points + 50 € – [NA] 100 Points +$50|
Scoring structure (Offline Event):
|Place||Points & prizes (Per player)|
|1.||[EU] 2525 € + Qualification to IEM Katowice – [NA] $2525 + Qualification to IEM Katowice|
|2.||[EU] 210 Points + 1500 € – [NA] 210 Points + $1500|
|3.||[EU] 135 Points + 1000 € – [NA] 135 Points + $1000|
Prizing structure (Grand Finals):
|Place||Prizes (Per player)|